Tuesday, November 15, 2011

Zombie Survival Race: Course Guidelines


Humans enter the Survival Course at a standard starting gate. Once on the track they are subjected to several types of attacks.

Attacks
  1. Chase Down: Zombies bust out in an all-out run and take down the slowest humans.
  2. Lumbering: Slow moving Zombies amble about at "choke points" on the course.
  3. Sneaky: Zombies are ambling in places where humans can't see them until it's too late for anything other than evasive action.
Our course designers are sadists so expect the most horrible sequence possible.

Obstacles
  1. Zombies are the primary obstacle on the course.
  2. Obstacles act as barriers between Zombie attacks (see "Things Zombies Can't Do").
  3. Motocross tracks are tough to navigate on foot so most of the obstacles are easy to negotiate while running as fast possible...15 minutes in to a Zombie assault.
Decision Points
  1. Each course offers choices between Zombies and physical exertion.
  2. Run through a maze of hay bales and zombies for 100 meters or run an extra half mile through sparsely Zombied territory.
Punishments
  1. If you lose "life" flags on a lap you have the opportunity to get more by completing a horrible task.
  2. There are multiple punishments on the course.
Distances
  1. Tracks vary in length between 1/4 and 2 miles.
  2. Humans can re-enter the course multiple times.
  3. Each course has specific rules on how many laps it takes to "survive" the apocalypse.
  4. You are welcome to only run the course once.

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